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- using UnityEngine;
- using System.Collections;
- [ExecuteInEditMode]
- public class MeshBounds : MonoBehaviour {
- void Start ()
- {
- MeshFilter mf = GetComponent<MeshFilter>();
- if (mf == null) return;
- Mesh m = mf.sharedMesh;
- if (m == null) return;
- Vector3 size = transform.lossyScale * 10;
- size.y = 4800;
- m.bounds = new Bounds(Vector3.zero, size);
- Debug.Log(name + " new bounds " + size);
- }
- }
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