ManipulationHandler.cs 8.7 KB

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  1. using SC.XR.Unity.Module_InputSystem.InputDeviceGC;
  2. using SC.XR.Unity.Module_InputSystem.InputDeviceGC.BT3Dof;
  3. using SC.XR.Unity.Module_InputSystem.InputDeviceHand;
  4. using SC.XR.Unity.Module_InputSystem.InputDeviceHead;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using UnityEngine;
  9. using UnityEngine.EventSystems;
  10. namespace SC.XR.Unity.Module_InputSystem
  11. {
  12. public struct SCPose
  13. {
  14. public Vector3 position;
  15. public Quaternion rotation;
  16. public SCPose(Vector3 position, Quaternion rotation)
  17. {
  18. this.position = position;
  19. this.rotation = rotation;
  20. }
  21. }
  22. [RequireComponent(typeof(NearInterationGrabbable))]
  23. [RequireComponent(typeof(BoxCollider))]
  24. public class ManipulationHandler : PointerHandler
  25. {
  26. public Transform Target;
  27. [SerializeField]
  28. protected SCAudiosConfig.AudioType StartAudio = SCAudiosConfig.AudioType.Move_Start;
  29. [SerializeField]
  30. protected SCAudiosConfig.AudioType EndAudio = SCAudiosConfig.AudioType.Move_End;
  31. protected Vector3 TargetRelativeTo;
  32. protected SCPointEventData sCPointEventData;
  33. protected Matrix4x4 matrix;
  34. private Rigidbody rigidBody;
  35. private bool wasKinematic = false;
  36. private IDevicePartManipulation devicePartManipulation;
  37. private IDevicePartCountManipulation devicePartCountManipulation;
  38. private Dictionary<InputDevicePartType, SCPointEventData> eventDataDic;
  39. private ScaleLogic scaleLogic;
  40. private RotateLogic rotateLogic;
  41. private MoveLogic moveLogic;
  42. private Vector3 targetStartScale;
  43. public bool canOneHandRotate = false;
  44. public bool canTwoHandRotate = false;
  45. public bool canTwoHandScale = false;
  46. public float minScaleRatio = 0.8f;
  47. public float maxScaleRatio = 3f;
  48. public virtual void Start()
  49. {
  50. targetStartScale = Target == null ? transform.localScale : Target.localScale;
  51. }
  52. public override void OnPointerDown(PointerEventData eventData)
  53. {
  54. base.OnPointerDown(eventData);
  55. if (eventDataDic == null)
  56. {
  57. eventDataDic = new Dictionary<InputDevicePartType, SCPointEventData>();
  58. }
  59. if (scaleLogic == null)
  60. {
  61. scaleLogic = new ScaleLogic();
  62. }
  63. if (rotateLogic == null)
  64. {
  65. rotateLogic = new RotateLogic();
  66. }
  67. if (moveLogic == null)
  68. {
  69. moveLogic = new MoveLogic();
  70. }
  71. if (eventData is SCPointEventData)
  72. {
  73. SCPointEventData scPointEventData = eventData as SCPointEventData;
  74. eventDataDic[scPointEventData.inputDevicePartBase.PartType] = scPointEventData;
  75. if (scPointEventData.inputDevicePartBase is InputDeviceHandPart)
  76. {
  77. devicePartManipulation = new HandDevicePartManipulation();
  78. }
  79. else if (scPointEventData.inputDevicePartBase is InputDeviceGCPart)
  80. {
  81. devicePartManipulation = new GameControllerDevicePartManipulation();
  82. }
  83. else if (scPointEventData.inputDevicePartBase is InputDeviceHeadPart)
  84. {
  85. devicePartManipulation = new HeadDevicePartManipulation();
  86. }
  87. }
  88. //Two DevicePart
  89. if (eventDataDic.Count > 1)
  90. {
  91. devicePartCountManipulation = new TwoDevicePartCountManipulation();
  92. devicePartCountManipulation.Init(devicePartManipulation, eventDataDic, Target == null ? this.transform : Target.transform, moveLogic, canTwoHandRotate ? rotateLogic : null, canTwoHandScale ? scaleLogic : null);
  93. }
  94. //One DevicePart
  95. else if (eventDataDic.Count == 1)
  96. {
  97. devicePartCountManipulation = new OneDevicePartCountManipulation();
  98. devicePartCountManipulation.Init(devicePartManipulation, eventDataDic, Target == null ? this.transform : Target.transform, moveLogic, canOneHandRotate ? rotateLogic : null, null);
  99. }
  100. rigidBody = Target == null ? this.GetComponent<Rigidbody>() : Target.GetComponent<Rigidbody>();
  101. if (rigidBody != null)
  102. {
  103. wasKinematic = rigidBody.isKinematic;
  104. rigidBody.isKinematic = true;
  105. }
  106. AudioSystem.getInstance.PlayAudioOneShot(gameObject, StartAudio);
  107. }
  108. public override void OnPointerUp(PointerEventData eventData)
  109. {
  110. base.OnPointerUp(eventData);
  111. if (eventData is SCPointEventData)
  112. {
  113. SCPointEventData scPointEventData = eventData as SCPointEventData;
  114. if (eventDataDic.ContainsKey(scPointEventData.inputDevicePartBase.PartType))
  115. {
  116. eventDataDic.Remove(scPointEventData.inputDevicePartBase.PartType);
  117. }
  118. //from two hand to one hand
  119. if (eventDataDic.Count == 1)
  120. {
  121. devicePartCountManipulation = new OneDevicePartCountManipulation();
  122. devicePartCountManipulation.Init(devicePartManipulation, eventDataDic, Target == null ? this.transform : Target.transform, moveLogic, canOneHandRotate ? rotateLogic : null, null);
  123. }
  124. }
  125. if (rigidBody != null)
  126. {
  127. rigidBody.isKinematic = wasKinematic;
  128. rigidBody = null;
  129. }
  130. AudioSystem.getInstance.PlayAudioOneShot(gameObject, EndAudio);
  131. }
  132. public override void OnDrag(PointerEventData eventData)
  133. {
  134. base.OnDrag(eventData);
  135. sCPointEventData = eventData as SCPointEventData;
  136. if (sCPointEventData == null)
  137. {
  138. return;
  139. }
  140. Tuple<Vector3, Quaternion, Vector3> result = devicePartCountManipulation.Update(CaculateScaleConstraint);
  141. Vector3 position = result.Item1;
  142. Quaternion rotation = result.Item2;
  143. Vector3 scale = result.Item3;
  144. if (Target)
  145. {
  146. Target.position = position;
  147. Target.rotation = rotation;
  148. Target.localScale = scale;
  149. }
  150. else
  151. {
  152. transform.position = position;
  153. transform.rotation = rotation;
  154. transform.localScale = scale;
  155. }
  156. }
  157. public override void OnPointerExit(PointerEventData eventData)
  158. {
  159. base.OnPointerExit(eventData);
  160. }
  161. public override void OnPointerEnter(PointerEventData eventData)
  162. {
  163. base.OnPointerEnter(eventData);
  164. }
  165. public override void OnPointerClick(PointerEventData eventData)
  166. {
  167. base.OnPointerClick(eventData);
  168. }
  169. private Vector3 CaculateScaleConstraint(Vector3 toScale)
  170. {
  171. Vector3 minimumScale = targetStartScale * minScaleRatio;
  172. Vector3 maximumScale = targetStartScale * maxScaleRatio;
  173. if (Vector3.Min(maximumScale, toScale) != toScale)
  174. {
  175. float maxRatio = 0.0f;
  176. int maxIdx = -1;
  177. for (int i = 0; i < 3; i++)
  178. {
  179. if (maximumScale[i] > 0)
  180. {
  181. float ratio = toScale[i] / maximumScale[i];
  182. if (ratio > maxRatio)
  183. {
  184. maxRatio = ratio;
  185. maxIdx = i;
  186. }
  187. }
  188. }
  189. if (maxIdx != -1)
  190. {
  191. toScale /= maxRatio;
  192. }
  193. }
  194. if (Vector3.Max(minimumScale, toScale) != toScale)
  195. {
  196. float minRatio = 1.0f;
  197. int minIdx = -1;
  198. // Find out the component with the minimum ratio to its minimum allowed value
  199. for (int i = 0; i < 3; ++i)
  200. {
  201. if (minimumScale[i] > 0)
  202. {
  203. float ratio = toScale[i] / minimumScale[i];
  204. if (ratio < minRatio)
  205. {
  206. minRatio = ratio;
  207. minIdx = i;
  208. }
  209. }
  210. }
  211. if (minIdx != -1)
  212. {
  213. toScale /= minRatio;
  214. }
  215. }
  216. return toScale;
  217. }
  218. }
  219. }