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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.EventSystems;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
- public interface IHandCatchUpHandler : IEventSystemHandler {
- void OnHandCatchUp(InputDeviceHandPart inputDeviceHandPart, SCPointEventData sCPointEventData);
- }
- }
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