1234567891011121314 |
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.EventSystems;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
- public interface IHandCatchDragHandler : IEventSystemHandler {
- void OnHandCatchDrag(InputDeviceHandPart inputDeviceHandPart, SCPointEventData sCPointEventData);
- }
- }
|