IHandCatchDownHandler.cs 412 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using UnityEngine;
  7. using UnityEngine.EventSystems;
  8. namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
  9. public interface IHandCatchDownHandler : IEventSystemHandler {
  10. void OnHandCatchDown(InputDeviceHandPart inputDeviceHandPart, SCPointEventData sCPointEventData);
  11. }
  12. }