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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using SC.XR.Unity;
- using SC.XR.Unity.Module_InputSystem.InputDeviceHand;
- public class HandMenu : SCModuleMono {
- InputDeviceHandPartUI _inputDeviceHandPartUI;
- public InputDeviceHandPartUI inputDeviceHandPartUI {
- get {
- if(_inputDeviceHandPartUI == null) {
- _inputDeviceHandPartUI = GetComponentInParent<InputDeviceHandPartUI>();
- }
- return _inputDeviceHandPartUI;
- }
- }
- protected InputDataHand inputDataHand {
- get {
- return inputDeviceHandPartUI?.inputDeviceHandPart.inputDataHand;
- }
- }
- public override void OnSCLateUpdate() {
- base.OnSCLateUpdate();
- UpdateTransform();
- }
- protected virtual void UpdateTransform() {
- transform.position = inputDataHand.handInfo.right*0.08f+ inputDataHand.handInfo.centerPosition;
- transform.rotation = Quaternion.LookRotation(inputDeviceHandPartUI.modelHand.ActiveHandModel.GetJointTransform(FINGER.small, JOINT.Four).transform.up,
- inputDeviceHandPartUI.modelHand.ActiveHandModel.GetJointTransform(FINGER.small, JOINT.Four).transform.forward);
- //transform.rotation = inputDeviceHandPartUI.modelHand.fingerUI[(int)FINGER.small].jointGameObject[(int)JOINT.Four].transform.rotation;
- }
- }
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