jointInfo.cs 422 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Runtime.InteropServices;
  4. using System.Text;
  5. using UnityEngine;
  6. namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
  7. public class jointInfo {
  8. public Vector3 localPosition;
  9. public Quaternion localRotation = Quaternion.identity;
  10. //public GameObject target;
  11. //public JointColliderDetecter detecter;
  12. }
  13. }