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- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- using System.Text;
- using UnityEngine;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
- public class handInfo {
- public handInfo(string configPath) {
- if(Application.platform == RuntimePlatform.Android) {
- try {
- CommonConfig config;
- config = new CommonConfig(configPath);
- float x = 0, y = 0, z = 0;
- string xx = config.GetLineValue(1);
- x = float.Parse(xx != null ? xx : "0");
- xx = config.GetLineValue(2);
- y = float.Parse(xx != null ? xx : "0");
- xx = config.GetLineValue(3);
- z = float.Parse(xx != null ? xx : "0");
- if(x > -10 && x < 10 && y > -10 && y < 10 && z > -10 && z < 10) {
- positionOffest = new Vector3(x, y, z);
- Debug.Log("Read "+ configPath + "" + x + " " + y + " " + z);
- }
- config = null;
- } catch(Exception e) {
- Debug.Log(e);
- }
- }
- }
- public Quaternion rotation =Quaternion.identity;
- public Vector3 position = Vector3.zero;
- public Vector3 normal = Vector3.zero;//只能自算,手掌中法向量
- public Vector3 right = Vector3.zero;//只能自算,手掌right向量
- public Vector3 centerLocalPosition = Vector3.zero;//手掌中心点局部坐标
- public Vector3 centerPosition = Vector3.zero;//手掌中心点全局坐标
- public float zdeep = 0;
- public int findFrameCount = 0;//识别开始后共多少帧,丢失即复位
- public int frameCountValid = 10;//丢失后重新识别到frameCountValid帧连续有效才算识别
- protected Vector3 deltaOffset=Vector3.zero;
- public virtual Vector3 positionOffest {
- get {
- return deltaOffset;//new Vector3(0.05f, 0.00f, 0.14f) + new Vector3(-0.025f, 0.00f, -0.14f) + Vector3.forward * zdeep + deltaOffset;//摄像头向下15度 //new Vector3(0, 0, 0.25f);z正常机器// new Vector3(0.280f,-0.10f,0f);
- }
- set {
- deltaOffset = value;
- }
- }
- private Vector3 _eulerAnglesOffset = new Vector3(-11,0,0);
- public Vector3 eulerAnglesOffset {
- get {
- //if(ShadowSystem.Instant && ShadowSystem.Instant.Device) {
- // return ShadowSystem.Instant.Device.CurrentDevice.RGBRotationOffset;
- //}
- if(Application.platform == RuntimePlatform.Android) {
- return _eulerAnglesOffset;
- }
- return Vector3.zero;
- }
- }
- public Vector3 localPosition = Vector3.zero;
- public bool isLost = false;//是否丢失手
- public float lostPercent = 0;//丢失的比例 0 - 1 范围
- public float lostTimer = 0.8f;//多久没识别到算丢失
- public Vector3 trend = Vector3.zero;//手势的趋势 食指指尖
- //[MarshalAs(UnmanagedType.ByValArray, SizeConst = 21, ArraySubType = UnmanagedType.Struct)]
- //public Vector3[] fingerPos = new Vector3[21];
- public fingerInfo[] finger = new fingerInfo[5] {
- new fingerInfo(){
- joint = new jointInfo[4]{
- new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(),
- }
- },
- new fingerInfo(){
- joint = new jointInfo[4]{
- new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(),
- }
- },
- new fingerInfo(){
- joint = new jointInfo[4]{
- new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(),
- }
- },
- new fingerInfo(){
- joint = new jointInfo[4]{
- new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(),
- }
- },
- new fingerInfo(){
- joint = new jointInfo[5]{
- new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(),
- }
- },
- };
- }
- }
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