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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceGC {
- public abstract class InputDevicePartDispatchEventGC : InputDevicePartDispatchEventBase {
- public InputDeviceGCPart inputDeviceGCPart;
- public InputDeviceGCPartEventSliderLeftRight inputDevicePartEventSliderLeftRight;
- public InputDeviceGCPartEventSliderUpDown inputDevicePartEventSliderUpDown;
- public InputDeviceGCPartEventTouchTP inputDevicePartEventTouchTP;
- public InputDevicePartDispatchEventGC(InputDeviceGCPart inputDeviceGCPart) : base(inputDeviceGCPart) {
- this.inputDeviceGCPart = inputDeviceGCPart;
- eventList.Add(inputDevicePartEventSliderLeftRight = new InputDeviceGCPartEventSliderLeftRight(this));
- eventList.Add(inputDevicePartEventSliderUpDown = new InputDeviceGCPartEventSliderUpDown(this));
- eventList.Add(inputDevicePartEventTouchTP = new InputDeviceGCPartEventTouchTP(this));
- }
- }
- }
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