- using System;
- using System.Runtime.InteropServices;
- using UnityEngine;
- namespace udSDK
- {
- static class UDSDKLibrary
- {
- #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
- public const string name = "udSDK";
- #else
- public const string name = "udSDK";
- #endif
- }
- }
|