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-
- using System;
- using UnityEngine;
- namespace InfinityCode.RealWorldTerrain
- {
-
-
-
- [Serializable]
- public class RealWorldTerrainRangeI
- {
-
-
-
- public int min = 1;
-
-
-
- public int minLimit = int.MinValue;
-
-
-
- public int max = 50;
-
-
-
- public int maxLimit = int.MaxValue;
- public RealWorldTerrainRangeI()
- {
- }
-
-
-
-
-
-
-
- public RealWorldTerrainRangeI(int min, int max, int minLimit = int.MinValue, int maxLimit = int.MaxValue)
- {
- this.min = min;
- this.max = max;
- this.minLimit = minLimit;
- this.maxLimit = maxLimit;
- }
-
-
-
-
-
- public void Set(float min, float max)
- {
- this.min = Mathf.Max(minLimit, (int)min);
- this.max = Mathf.Min(maxLimit, (int)max);
- }
-
-
-
-
- public int Random()
- {
- return UnityEngine.Random.Range(min, max);
- }
- }
- }
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