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- /* INFINITY CODE 2013-2019 */
- /* http://www.infinity-code.com */
- using System;
- using UnityEngine;
- namespace InfinityCode.RealWorldTerrain
- {
- /// <summary>
- /// Class of integer range.
- /// </summary>
- [Serializable]
- public class RealWorldTerrainRangeI
- {
- /// <summary>
- /// Minimum value.
- /// </summary>
- public int min = 1;
- /// <summary>
- /// Minimum limit.
- /// </summary>
- public int minLimit = int.MinValue;
- /// <summary>
- /// Maximum value.
- /// </summary>
- public int max = 50;
- /// <summary>
- /// Maximum limit.
- /// </summary>
- public int maxLimit = int.MaxValue;
- public RealWorldTerrainRangeI()
- {
- }
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="min">Minimum value.</param>
- /// <param name="max">Maximum value.</param>
- /// <param name="minLimit">Minimum limit.</param>
- /// <param name="maxLimit">Maximum limit.</param>
- public RealWorldTerrainRangeI(int min, int max, int minLimit = int.MinValue, int maxLimit = int.MaxValue)
- {
- this.min = min;
- this.max = max;
- this.minLimit = minLimit;
- this.maxLimit = maxLimit;
- }
- /// <summary>
- /// Sets new minimum and maximum values.
- /// </summary>
- /// <param name="min">New minimum value.</param>
- /// <param name="max">New maximum value.</param>
- public void Set(float min, float max)
- {
- this.min = Mathf.Max(minLimit, (int)min);
- this.max = Mathf.Min(maxLimit, (int)max);
- }
- /// <summary>
- /// Gets random integer between the minimum and maximum.
- /// </summary>
- /// <returns>Rendom integer value.</returns>
- public int Random()
- {
- return UnityEngine.Random.Range(min, max);
- }
- }
- }
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