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- /* INFINITY CODE */
- /* https://infinity-code.com */
- using UnityEngine;
- namespace InfinityCode.RealWorldTerrain
- {
- public partial class RealWorldTerrainPrefsBase
- {
- public string[] erRoadTypes;
- public bool erGenerateConnection = true;
- /// <summary>
- /// EasyRoads3D SnapToTerrain
- /// </summary>
- public bool erSnapToTerrain = true;
- public float erWidthMultiplier = 1;
- /// <summary>
- /// Name of road engine.
- /// </summary>
- public string roadEngine;
- /// <summary>
- /// Types of roads that will be created.
- /// </summary>
- public RealWorldTerrainRoadType roadTypes = (RealWorldTerrainRoadType)(~0);
- /// <summary>
- /// The mode of generation of road types
- /// </summary>
- public RealWorldTerrainRoadTypeMode roadTypeMode = RealWorldTerrainRoadTypeMode.simple;
- /// <summary>
- /// The material that will be used to SplineBend roads.
- /// </summary>
- public Material splineBendMaterial;
- /// <summary>
- /// The mesh that will be used to SplineBend roads.
- /// </summary>
- public Mesh splineBendMesh;
- }
- }
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