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- /* INFINITY CODE */
- /* https://infinity-code.com */
- using System.Collections.Generic;
- using UnityEngine;
- namespace InfinityCode.RealWorldTerrain
- {
- public partial class RealWorldTerrainPrefsBase
- {
- /// <summary>
- /// Density of grass.
- /// </summary>
- public int grassDensity = 100;
- /// <summary>
- /// Grass engine ID.
- /// </summary>
- public string grassEngine;
- /// <summary>
- /// List of grass textures.
- /// </summary>
- public List<Texture2D> grassPrefabs;
- public List<int> vegetationStudioGrassTypes;
- /// <summary>
- /// What to do with outside points for VolumeGrass?
- /// </summary>
- public RealWorldTerrainVolumeGrassOutsidePoints volumeGrassOutsidePoints;
- }
- }
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