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- /* INFINITY CODE 2013-2019 */
- /* http://www.infinity-code.com */
- #if UCONTEXT
- using InfinityCode.uContext.Tools;
- using UnityEditor;
- using UnityEngine;
- namespace InfinityCode.RealWorldTerrain.ThirdParty
- {
- [InitializeOnLoad]
- public static class RealWorldTerrainUContextWaila
- {
- private static RealWorldTerrainContainer container;
- static RealWorldTerrainUContextWaila()
- {
- Waila.OnPrepareTooltip += OnPrepareTooltip;
- }
- private static string OnPrepareTooltip(GameObject go, string str)
- {
- RealWorldTerrainMonoBase item = go.GetComponent<RealWorldTerrainMonoBase>();
- if (item == null) return str;
- Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
- RaycastHit hit;
- if (!Physics.Raycast(ray.origin, ray.direction, out hit)) return str;
- double lng, lat, alt;
- item.GetCoordinatesByWorldPosition(hit.point, out lng, out lat, out alt);
- return str + "\nLatitude: " + lat + "\nLongitude: " + lng + "\nAltitude: " + alt.ToString("F2") + " m";
- }
- }
- }
- #endif
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