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- /* INFINITY CODE */
- /* https://infinity-code.com */
- using System;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- namespace InfinityCode.RealWorldTerrain.Phases
- {
- public class RealWorldTerrainSaveBuildingsPhase : RealWorldTerrainPhase
- {
- public static List<SavableRenderer> renderersToSave
- {
- get
- {
- if (_renderersToSave == null) _renderersToSave = new List<SavableRenderer>();
- return _renderersToSave;
- }
- }
- public static Dictionary<MeshFilter, string> filtersToSave
- {
- get
- {
- if (_filtersToSave == null) _filtersToSave = new Dictionary<MeshFilter, string>();
- return _filtersToSave;
- }
- }
- private static Dictionary<MeshFilter, string> _filtersToSave;
- private static List<SavableRenderer> _renderersToSave;
- public override string title
- {
- get { return "Save Buildings..."; }
- }
- public override void Enter()
- {
- try
- {
- if (prefs.buildingGenerator != 0) return;
-
- AssetDatabase.StartAssetEditing();
- if (renderersToSave != null)
- {
- foreach (var savableRenderer in renderersToSave)
- {
- try
- {
- Material material = savableRenderer.renderer.sharedMaterials[savableRenderer.index];
- AssetDatabase.CreateAsset(material, savableRenderer.path);
- }
- catch
- {
- }
- }
- }
- if (filtersToSave != null)
- {
- foreach (var pair in filtersToSave)
- {
- try
- {
- AssetDatabase.CreateAsset(pair.Key.sharedMesh, pair.Value);
- }
- catch
- {
- }
- }
- }
- AssetDatabase.StopAssetEditing();
- if (renderersToSave != null)
- {
- foreach (var savableRenderer in renderersToSave)
- {
- try
- {
- savableRenderer.renderer.sharedMaterials[savableRenderer.index] = AssetDatabase.LoadAssetAtPath<Material>(savableRenderer.path);
- }
- catch
- {
- }
- }
- }
- if (filtersToSave != null)
- {
- foreach (var pair in filtersToSave)
- {
- try
- {
- pair.Key.sharedMesh = AssetDatabase.LoadAssetAtPath<Mesh>(pair.Value);
- }
- catch
- {
- }
- }
- }
- }
- catch (Exception exception)
- {
- Debug.Log(exception.Message);
- throw;
- }
- _renderersToSave = null;
- _filtersToSave = null;
- Complete();
- }
- public class SavableRenderer
- {
- public string path;
- public int index;
- public MeshRenderer renderer;
- }
- }
- }
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