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- /* INFINITY CODE */
- /* https://infinity-code.com */
- using InfinityCode.RealWorldTerrain.Generators;
- namespace InfinityCode.RealWorldTerrain.Phases
- {
- public class RealWorldTerrainGenerateTexturesPhase : RealWorldTerrainPhase
- {
- public override string title
- {
- get { return "Generate Textures..."; }
- }
- public override void Enter()
- {
- if (index >= terrainCount)
- {
- Complete();
- return;
- }
- int x = index % prefs.terrainCount.x;
- int y = index / prefs.terrainCount.x;
- progress = (index + phaseProgress) / terrainCount;
- if (prefs.textureResultType == RealWorldTerrainTextureResultType.regularTexture) RealWorldTerrainTextureGenerator.GenerateTexture(terrains[x, y]);
- else if (prefs.textureResultType == RealWorldTerrainTextureResultType.hugeTexture) RealWorldTerrainTextureGenerator.GenerateHugeTexture(terrains[x, y]);
- else if (prefs.textureResultType == RealWorldTerrainTextureResultType.terrainLayers) RealWorldTerrainTerrainLayersGenerator.Generate(terrains[x, y]);
- else phaseComplete = true;
- if (phaseComplete)
- {
- index++;
- phaseProgress = 0;
- phaseComplete = false;
- }
- }
- public override void Finish()
- {
- RealWorldTerrainTextureGenerator.colors = null;
- }
- }
- }
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