%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Rock m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 2800000, guid: 6f537f860d89e444cab762379c04c44d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Cube: m_Texture: {fileID: 8900000, guid: 6993f1ee3ff1a4a3a8fec59e7cc67bde, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: eb6742be59eb7174883f6b4f05b5116f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Shininess: 1 m_Colors: - _Color: {r: 0.61194026, g: 0.61194026, b: 0.61194026, a: 1} - _ReflectColor: {r: 0.6940298, g: 0.6940298, b: 0.6940298, a: 0} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6