using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.EventSystems; namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand { public interface IHandCatchDownHandler : IEventSystemHandler { void OnHandCatchDown(InputDeviceHandPart inputDeviceHandPart, SCPointEventData sCPointEventData); } }