using System.Collections; using System.Collections.Generic; using UnityEngine; using SC.XR.Unity; using SC.XR.Unity.Module_InputSystem.InputDeviceHand; public class HandMenu : SCModuleMono { InputDeviceHandPartUI _inputDeviceHandPartUI; public InputDeviceHandPartUI inputDeviceHandPartUI { get { if(_inputDeviceHandPartUI == null) { _inputDeviceHandPartUI = GetComponentInParent(); } return _inputDeviceHandPartUI; } } protected InputDataHand inputDataHand { get { return inputDeviceHandPartUI?.inputDeviceHandPart.inputDataHand; } } public override void OnSCLateUpdate() { base.OnSCLateUpdate(); UpdateTransform(); } protected virtual void UpdateTransform() { transform.position = inputDataHand.handInfo.right*0.08f+ inputDataHand.handInfo.centerPosition; transform.rotation = Quaternion.LookRotation(inputDeviceHandPartUI.modelHand.ActiveHandModel.GetJointTransform(FINGER.small, JOINT.Four).transform.up, inputDeviceHandPartUI.modelHand.ActiveHandModel.GetJointTransform(FINGER.small, JOINT.Four).transform.forward); //transform.rotation = inputDeviceHandPartUI.modelHand.fingerUI[(int)FINGER.small].jointGameObject[(int)JOINT.Four].transform.rotation; } }