/* INFINITY CODE */ /* https://infinity-code.com */ using System; using UnityEngine; namespace InfinityCode.RealWorldTerrain { /// /// Building material class. /// [Serializable] public class RealWorldTerrainBuildingMaterial { /// /// Roof material. /// public Material roof; /// /// Wall material. /// public Material wall; //Size of a tile texture in meters. public Vector2 tileSize = new Vector2(30, 30); public RealWorldTerrainBuildingMaterial() { } } }