/* INFINITY CODE */
/* https://infinity-code.com */
using System;
using UnityEngine;
namespace InfinityCode.RealWorldTerrain
{
///
/// Building material class.
///
[Serializable]
public class RealWorldTerrainBuildingMaterial
{
///
/// Roof material.
///
public Material roof;
///
/// Wall material.
///
public Material wall;
//Size of a tile texture in meters.
public Vector2 tileSize = new Vector2(30, 30);
public RealWorldTerrainBuildingMaterial()
{
}
}
}