/* INFINITY CODE */
/* https://infinity-code.com */
using System.Collections.Generic;
using UnityEngine;
namespace InfinityCode.RealWorldTerrain
{
public partial class RealWorldTerrainPrefsBase
{
///
/// Density of trees.
///
public int treeDensity = 100;
public string treeEngine;
///
/// List of tree prefabs.
///
public List treePrefabs;
public List vegetationStudioTreeTypes;
}
}