/* INFINITY CODE */ /* https://infinity-code.com */ using System.Collections.Generic; using UnityEngine; namespace InfinityCode.RealWorldTerrain { public partial class RealWorldTerrainPrefsBase { /// /// Density of trees. /// public int treeDensity = 100; public string treeEngine; /// /// List of tree prefabs. /// public List treePrefabs; public List vegetationStudioTreeTypes; } }