/* INFINITY CODE */ /* https://infinity-code.com */ using UnityEngine; namespace InfinityCode.RealWorldTerrain { public partial class RealWorldTerrainPrefsBase { public string[] erRoadTypes; public bool erGenerateConnection = true; /// /// EasyRoads3D SnapToTerrain /// public bool erSnapToTerrain = true; public float erWidthMultiplier = 1; /// /// Name of road engine. /// public string roadEngine; /// /// Types of roads that will be created. /// public RealWorldTerrainRoadType roadTypes = (RealWorldTerrainRoadType)(~0); /// /// The mode of generation of road types /// public RealWorldTerrainRoadTypeMode roadTypeMode = RealWorldTerrainRoadTypeMode.simple; /// /// The material that will be used to SplineBend roads. /// public Material splineBendMaterial; /// /// The mesh that will be used to SplineBend roads. /// public Mesh splineBendMesh; } }