/* INFINITY CODE */
/* https://infinity-code.com */
using UnityEngine;
namespace InfinityCode.RealWorldTerrain
{
public partial class RealWorldTerrainPrefsBase
{
public string[] erRoadTypes;
public bool erGenerateConnection = true;
///
/// EasyRoads3D SnapToTerrain
///
public bool erSnapToTerrain = true;
public float erWidthMultiplier = 1;
///
/// Name of road engine.
///
public string roadEngine;
///
/// Types of roads that will be created.
///
public RealWorldTerrainRoadType roadTypes = (RealWorldTerrainRoadType)(~0);
///
/// The mode of generation of road types
///
public RealWorldTerrainRoadTypeMode roadTypeMode = RealWorldTerrainRoadTypeMode.simple;
///
/// The material that will be used to SplineBend roads.
///
public Material splineBendMaterial;
///
/// The mesh that will be used to SplineBend roads.
///
public Mesh splineBendMesh;
}
}