/* INFINITY CODE */
/* https://infinity-code.com */
using System.Collections.Generic;
using UnityEngine;
namespace InfinityCode.RealWorldTerrain
{
public partial class RealWorldTerrainPrefsBase
{
///
/// Density of grass.
///
public int grassDensity = 100;
///
/// Grass engine ID.
///
public string grassEngine;
///
/// List of grass textures.
///
public List grassPrefabs;
public List vegetationStudioGrassTypes;
///
/// What to do with outside points for VolumeGrass?
///
public RealWorldTerrainVolumeGrassOutsidePoints volumeGrassOutsidePoints;
}
}