/* INFINITY CODE */ /* https://infinity-code.com */ using System.Collections.Generic; using UnityEngine; namespace InfinityCode.RealWorldTerrain { public partial class RealWorldTerrainPrefsBase { /// /// Density of grass. /// public int grassDensity = 100; /// /// Grass engine ID. /// public string grassEngine; /// /// List of grass textures. /// public List grassPrefabs; public List vegetationStudioGrassTypes; /// /// What to do with outside points for VolumeGrass? /// public RealWorldTerrainVolumeGrassOutsidePoints volumeGrassOutsidePoints; } }