/* INFINITY CODE 2013-2019 */ /* http://www.infinity-code.com */ using InfinityCode.RealWorldTerrain.Generators; using InfinityCode.RealWorldTerrain.Windows; namespace InfinityCode.RealWorldTerrain.Phases { public class RealWorldTerrainGenerateRiversPhase : RealWorldTerrainPhase { public override string title { get { return "Generate Rivers..."; } } public override void Enter() { RealWorldTerrainRiverGenerator.Generate(RealWorldTerrainWindow.container); progress = phaseProgress; if (phaseComplete) Complete(); } } }