/* INFINITY CODE 2013-2019 */ /* http://www.infinity-code.com */ #if BUILDR2 using System.Collections.Generic; using BuildR2; #endif namespace InfinityCode.RealWorldTerrain { public class RealWorldTerrainBuildR2Material { #if BUILDR2 public Facade applyFacade; public Surface roofSurface; public Roof.Types roofType = Roof.Types.Flat; public List<Facade> facades; #endif } }