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- using NRKernal;
- using SC.XR.Unity.Module_InputSystem;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.InputSystem;
- using UnityEngine.XR;
- using UnityEngine.XR.OpenXR.Input;
- public class XRInputManager : MonoBehaviour
- {
- public static bool isCheckHand;
- public static bool leftDown;
- public static bool rightDown;
- public Transform left = null;
- public Transform right = null;
- public InputActionProperty inputEvent;
- public List<InputActionReference> listinput;
- int xy = 8;
- private void Awake()
- {
- if(isHand)
- {
- handinput.SetActive(true);
- cinput.SetActive(false);
- }else
- {
- handinput.SetActive(false);
- cinput.SetActive(true);
- }
- isCheckHand = isHand;
- }
- // Start is called before the first frame update
- void Start()
- {
- // API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTLeft.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
-
- /*
- NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.APP, () => {
- Debug.Log("ControllerButton.APP===>Down");
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- });
- NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.BEGIN, () => {
- Debug.Log("ControllerButton.BEGIN===>Down");
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- });
- NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.END, () => {
- Debug.Log("ControllerButton.END===>Down");
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- });
- NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.GRIP, () => {
- Debug.Log("ControllerButton.GRIP===>Down");
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- });
- NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.HOME, () => {
- Debug.Log("ControllerButton.HOME===>Down");
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- });*/
- NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.TRIGGER, () => {
- Debug.Log("ControllerButton.TRIGGER===>Down");
- if (isHand)
- {
- // API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- rightDown = true;
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- }
- else
- {
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- }
- });
- /*
- NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.TOUCHPAD_BUTTON, () => {
- Debug.Log("ControllerButton.TOUCHPAD_BUTTON===>Down");
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- });
-
- NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.APP, () => {
- Debug.Log("ControllerButton.APP===>UP");
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- });
- NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.BEGIN, () => {
- Debug.Log("ControllerButton.BEGIN===>UP");
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- });
- NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.END, () => {
- Debug.Log("ControllerButton.END===>UP");
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- });
- NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.GRIP, () => {
- Debug.Log("ControllerButton.GRIP===>UP");
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- });
- NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.HOME, () => {
- Debug.Log("ControllerButton.HOME===>UP");
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- });*/
- NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.TRIGGER, () => {
- Debug.Log("ControllerButton.HOME===>TRIGGER");
- if (isHand)
- {
- rightDown = false;
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- // API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- }else
- {
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- }
- });/*
- NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.TOUCHPAD_BUTTON, () => {
- Debug.Log("ControllerButton.HOME===>TOUCHPAD_BUTTON");
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- });
- */
- NRInput.AddDownListener(ControllerHandEnum.Left, ControllerButton.TRIGGER, () => {
- Debug.Log("ControllerButton.HOME===>TRIGGER");
- if (isHand)
- {
- leftDown = false;
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTLeft.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- }
- });
- NRInput.AddUpListener(ControllerHandEnum.Left, ControllerButton.TRIGGER, () => {
- Debug.Log("ControllerButton.HOME===>TRIGGER");
- if (isHand)
- {
- leftDown = false;
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTLeft.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- // API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- }
- });
- Invoke("startXR", 1f);
- /*
- return;
- for (int i = 0; i < 15; i++)
- {
- listinput[i].action.Enable();
- listinput[i].action.performed += OnEventL;
- listinput[i].action.canceled += OnCanceledEventL;
- }
- for (int i = 15; i < listinput.Count; i++)
- {
- listinput[i].action.Enable();
- listinput[i].action.performed += OnEventR;
- listinput[i].action.canceled += OnCanceledEventR;
- }
- InputDevices.deviceConnected += onDeviceConnected;
- InputDevices.deviceDisconnected += onDeviceDisConnected;
- Invoke("startXR", 1f);*/
- }
- private void downTP()
- {
- }
- public GameObject handinput;
- public GameObject cinput;
- public bool isHand;
- List<Vector3> leftInfo = new List<Vector3>();
- List<Vector3> rightInfo = new List<Vector3>();
- void startXR()
- {
- if(isHand)
- {
- Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.KS, false);
- Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.Head, false);
- Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.GGT26Dof, true);
- }else
- {
- Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.KS, true);
- Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.Head, false);
- Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.GGT26Dof, false);
- }
- #if UNITY_EDITOR
- Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.KS, false);
- Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.Head, true);
- Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.GGT26Dof, false);
- #endif
- /*
- left.gameObject.SetActive(false);
- right.gameObject.SetActive(false);
- List<UnityEngine.XR.InputDevice> inputDevices = new List<UnityEngine.XR.InputDevice>();
- InputDevices.GetDevices(inputDevices);
- for (int i = 0; i < inputDevices.Count; i++)
- {
- onDeviceConnected(inputDevices[i]);
- }*/
- }
- private void Update()
- {
- if (Input.GetKeyDown(KeyCode.X))
- {
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- //API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.X, InputKeyState.DOWN);
- }
- if (Input.GetKeyUp(KeyCode.X))
- {
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- // API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.X, InputKeyState.UP);
- }
- }
- private void onDeviceDisConnected(UnityEngine.XR.InputDevice obj)
- {
- if (obj.characteristics.ToString().Contains(InputDeviceCharacteristics.Left.ToString()))
- {
- Debug.Log("Left===>" + obj.isValid);
- left.gameObject.SetActive(obj.isValid);
- }
- if (obj.characteristics.ToString().Contains(InputDeviceCharacteristics.Right.ToString()))
- {
- Debug.Log("Right===>" + obj.isValid);
- right.gameObject.SetActive(obj.isValid);
- }
- }
- private void OnApplicationPause(bool pause)
- {
- if (!pause)
- {
- List<UnityEngine.XR.InputDevice> inputDevices = new List<UnityEngine.XR.InputDevice>();
- InputDevices.GetDevices(inputDevices);
- for (int i = 0; i < inputDevices.Count; i++)
- {
- onDeviceConnected(inputDevices[i]);
- }
- }
- }
- private void onDeviceConnected(UnityEngine.XR.InputDevice obj)
- {
- if (obj.characteristics.ToString().Contains(InputDeviceCharacteristics.Left.ToString()))
- {
- Debug.Log("Left===>" + obj.isValid);
- left.gameObject.SetActive(obj.isValid);
- }
- if (obj.characteristics.ToString().Contains(InputDeviceCharacteristics.Right.ToString()))
- {
- Debug.Log("Right===>" + obj.isValid);
- right.gameObject.SetActive(obj.isValid);
- }
- }
- private void OnCanceledEventL(InputAction.CallbackContext context)
- {
- Debug.Log("OnCanceledEventL" + context.control.name);
- switch (context.control.name)
- {
- case "secondarytouched":
- break;
- case "secondarybutton":
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Y, InputKeyState.UP);
- break;
- case "primarytouched":
- break;
- case "primarybutton":
- Debug.Log("InputKeyCode.A===¡·UP");
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.X, InputKeyState.UP);
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- break;
- case "touchpadtouched":
- break;
- case "thumbstickclicked":
- break;
- case "thumbstick":
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.JoystickX = xy + (int)(context.ReadValue<Vector2>().x * 10);
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.JoystickY = xy + (int)(context.ReadValue<Vector2>().y * 10);
- break;
- case "grip":
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.HallInside = 10 - (int)((context.ReadValue<float>()) * 10f);
- break;
- case "grippressed":
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.LHallInside, InputKeyState.UP);
- break;
- case "trigger":
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.HallFoward = 10 - (int)((context.ReadValue<float>()) * 10f);
- break;
- case "menu":
- Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.KS, true);
- Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.Head, false);
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.LFunction, InputKeyState.UP);
- break;
- }
- }
- void OnEventL(InputAction.CallbackContext context)
- {
- Debug.Log("OnEventL" + context.control.name);
- switch (context.control.name)
- {
- case "secondarytouched":
- break;
- case "secondarybutton":
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Y, InputKeyState.DOWN);
- break;
- case "primarytouched":
- break;
- case "primarybutton":
- Debug.Log("InputKeyCode.A===¡·DOWN");
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.X, InputKeyState.DOWN);
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- break;
- case "touchpadtouched":
- break;
- case "thumbstickclicked":
- break;
- case "thumbstick":
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.JoystickX = xy + (int)(context.ReadValue<Vector2>().x * 10);
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.JoystickY = xy + (int)(context.ReadValue<Vector2>().y * 10);
- break;
- case "grip":
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.HallInside = 10 - (int)((context.ReadValue<float>()) * 10f);
- break;
- case "grippressed":
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.LHallInside, InputKeyState.DOWN);
- break;
- case "trigger":
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.HallFoward = 10 - (int)((context.ReadValue<float>()) * 10f);
- break;
- case "menu":
- API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.LFunction, InputKeyState.DOWN);
- break;
- }
- }
- private void OnCanceledEventR(InputAction.CallbackContext context)
- {
- Debug.Log("OnCanceledEventR" + context.control.name);
- switch (context.control.name)
- {
- case "secondarytouched":
- break;
- case "secondarybutton":
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.B, InputKeyState.UP);
- break;
- case "primarytouched":
- break;
- case "primarybutton":
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.A, InputKeyState.UP);
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
- break;
- case "touchpadtouched":
- break;
- case "thumbstickclicked":
- break;
- case "thumbstick":
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.JoystickX = xy + (int)(context.ReadValue<Vector2>().x * 10);
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.JoystickY = xy + (int)(context.ReadValue<Vector2>().y * 10);
- break;
- case "grip":
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.HallInside = 10 - (int)((context.ReadValue<float>()) * 10f);
- break;
- case "grippressed":
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.RHallInside, InputKeyState.UP);
- break;
- case "trigger":
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.HallFoward = 10 - (int)((context.ReadValue<float>()) * 10f);
- break;
- case "menu":
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.RFunction, InputKeyState.UP);
- break;
- }
- }
- void OnEventR(InputAction.CallbackContext context)
- {
- Debug.Log("OnEventR" + context.control.name);
- switch (context.control.name)
- {
- case "secondarytouched":
- break;
- case "secondarybutton":
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.B, InputKeyState.DOWN);
- break;
- case "primarytouched":
- break;
- case "primarybutton":
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.A, InputKeyState.DOWN);
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
- break;
- case "touchpadtouched":
- break;
- case "thumbstickclicked":
- break;
- case "thumbstick":
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.JoystickX = xy + (int)(context.ReadValue<Vector2>().x * 10);
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.JoystickY = xy + (int)(context.ReadValue<Vector2>().y * 10);
- break;
- case "grip":
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.HallInside = 10 - (int)((context.ReadValue<float>()) * 10f);
- break;
- case "grippressed":
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.RHallInside, InputKeyState.DOWN);
- break;
- case "trigger":
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.HallFoward = 10 - (int)((context.ReadValue<float>()) * 10f);
- break;
- case "menu":
- Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.KS, true);
- Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.Head, false);
- API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.RFunction, InputKeyState.DOWN);
- break;
- }
- }
- // Debug.Log("OnEvent=name==>" + context.control.name);
- /*
- Debug.Log("OnEvent=layout==>" + context.control.layout);
- Debug.Log("OnEvent=noisy==>" + context.control.noisy);
- Debug.Log("OnEvent=path==>" + context.control.path);
- Debug.Log("OnEvent=shortDisplayName==>" + context.control.shortDisplayName);
- Debug.Log("OnEvent=synthetic==>" + context.control.synthetic);
- Debug.Log("OnEvent=valueSizeInBytes==>" + context.control.valueSizeInBytes);
- Debug.Log("OnEvent=valueType==>" + context.control.valueType.Name);
- Debug.Log("OnEvent=variants==>" + context.control.variants);
- Debug.Log("OnEvent=variants==>" + context.control.EvaluateMagnitude());*/
- }
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