Tooltip_ButtonB.mat 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Tooltip_ButtonB
  11. m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
  12. m_ShaderKeywords: _ALPHATEST_ON _SPECULAR_HIGHLIGHTS _USECOLOR_ON _USEMAINTEX_ON
  13. m_LightmapFlags: 4
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _BumpMap:
  23. m_Texture: {fileID: 0}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _ChannelMap:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _DetailAlbedoMap:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _DetailMask:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _DetailNormalMap:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _EmissionMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _IridescentSpectrumMap:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _MainTex:
  51. m_Texture: {fileID: 2800000, guid: b5066c514f7f02f4292cf842f3c8b75f, type: 3}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _MetallicGlossMap:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _NormalMap:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _OcclusionMap:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _ParallaxMap:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. m_Floats:
  71. - _AlbedoAlphaMode: 0
  72. - _AlbedoAssignedAtRuntime: 0
  73. - _BlendOp: 0
  74. - _BlendedClippingWidth: 1
  75. - _BorderLight: 0
  76. - _BorderLightOpaque: 0
  77. - _BorderLightOpaqueAlpha: 1
  78. - _BorderLightReplacesAlbedo: 0
  79. - _BorderLightUsesHoverColor: 0
  80. - _BorderMinValue: 0.1
  81. - _BorderWidth: 0.1
  82. - _BumpScale: 1
  83. - _ClippingBorder: 0
  84. - _ClippingBorderWidth: 0.025
  85. - _ColorWriteMask: 15
  86. - _CullMode: 0
  87. - _CustomMode: 1
  88. - _Cutoff: 0.5
  89. - _DetailNormalMapScale: 1
  90. - _DirectionalLight: 0
  91. - _DstBlend: 0
  92. - _EdgeSmoothingValue: 0.002
  93. - _EnableChannelMap: 0
  94. - _EnableEmission: 0
  95. - _EnableHoverColorOverride: 0
  96. - _EnableLocalSpaceTriplanarMapping: 0
  97. - _EnableNormalMap: 0
  98. - _EnableProximityLightColorOverride: 0
  99. - _EnableTriplanarMapping: 0
  100. - _EnvironmentColorIntensity: 0.5
  101. - _EnvironmentColorThreshold: 1.5
  102. - _EnvironmentColoring: 0
  103. - _FadeBeginDistance: 0.85
  104. - _FadeCompleteDistance: 0.5
  105. - _FadeMinValue: 0
  106. - _FluentLightIntensity: 1
  107. - _GlossMapScale: 1
  108. - _Glossiness: 0.5
  109. - _GlossyReflections: 1
  110. - _HoverLight: 0
  111. - _IgnoreZScale: 0
  112. - _IndependentCorners: 0
  113. - _InnerGlow: 0
  114. - _InnerGlowPower: 4
  115. - _InstancedColor: 0
  116. - _Iridescence: 0
  117. - _IridescenceAngle: -0.78
  118. - _IridescenceIntensity: 0.5
  119. - _IridescenceThreshold: 0.05
  120. - _Metallic: 0
  121. - _Mode: 1
  122. - _NearLightFade: 0
  123. - _NearPlaneFade: 0
  124. - _NormalMapScale: 1
  125. - _OcclusionStrength: 1
  126. - _Parallax: 0.02
  127. - _ProximityLight: 0
  128. - _ProximityLightSubtractive: 0
  129. - _ProximityLightTwoSided: 0
  130. - _Reflections: 0
  131. - _Refraction: 0
  132. - _RefractiveIndex: 0
  133. - _RenderQueueOverride: -1
  134. - _RimLight: 0
  135. - _RimPower: 0.25
  136. - _RoundCornerMargin: 0.01
  137. - _RoundCornerRadius: 0.25
  138. - _RoundCorners: 0
  139. - _Smoothness: 0.5
  140. - _SmoothnessTextureChannel: 0
  141. - _SpecularHighlights: 1
  142. - _SphericalHarmonics: 0
  143. - _SrcBlend: 1
  144. - _Stencil: 0
  145. - _StencilComparison: 0
  146. - _StencilOperation: 0
  147. - _StencilReference: 0
  148. - _TriplanarMappingBlendSharpness: 4
  149. - _UVSec: 0
  150. - _VertexColors: 0
  151. - _VertexExtrusion: 0
  152. - _VertexExtrusionSmoothNormals: 0
  153. - _VertexExtrusionValue: 0
  154. - _ZOffsetFactor: 0
  155. - _ZOffsetUnits: 0
  156. - _ZTest: 4
  157. - _ZWrite: 1
  158. m_Colors:
  159. - _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
  160. - _Color: {r: 1, g: 1, b: 1, a: 1}
  161. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  162. - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
  163. - _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
  164. - _EnvironmentColorY: {r: 0, g: 1, b: 0, a: 1}
  165. - _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1}
  166. - _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
  167. - _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
  168. - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
  169. - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
  170. - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
  171. - _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  172. - _RoundCornersRadius: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}