123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438 |
- using SC.XR.Unity.Module_InputSystem;
- using SC.XR.Unity.Module_InputSystem.InputDeviceHand;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class SafetyPlaneMono : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler
- {
- private bool isFreeze = false;
- private bool isHover = false;
- private bool canFill = false;
- private int lastPaintIndex = -1;
- private PointerEventData currentPointerEventData;
- private PointerEventData hoverPointerEventData;
- private Mesh mesh;
- private MeshRenderer meshRenderer;
- //private Mesh hoverMesh;
- private MeshRenderer hoverMeshRenderer;
- //private Mesh largerMesh;
- //private MeshRenderer largerMeshRenderer;
- private Color[] colors;
- //private Color[] hoverColors;
- //private Color[] largerColors;
- private GroundHeightStep groundHeightStep;
- private float animationTime;
- private bool isPlayAnimation = false;
- private Action<PointerEventData> OnPointerClickDown
- {
- get;
- set;
- }
- private Action<PointerEventData> OnPointerClickUp
- {
- get;
- set;
- }
- private void Awake()
- {
- DontDestroyOnLoad(this.gameObject);
- }
- public void Init()
- {
- if (groundHeightStep == null)
- {
- groundHeightStep = SafetyAreaManager.Instance.GetStep<GroundHeightStep>(SafetyAreaStepEnum.GroundHeight);
- }
- MeshFilter meshFilter = this.gameObject.AddComponent<MeshFilter>();
- meshFilter.mesh = SafetyAreaVertexHelper.GeneratePlaneMesh();
- mesh = meshFilter.mesh;
- meshRenderer = this.gameObject.AddComponent<MeshRenderer>();
- meshRenderer.material = Resources.Load<Material>("Material/SafetyPlaneMat");
- BoxCollider boxCollider = this.gameObject.AddComponent<BoxCollider>();
- //boxCollider.size = new Vector3();
- //MeshCollider meshCollider = this.gameObject.AddComponent<MeshCollider>();
- //meshCollider.sharedMesh = mesh;
- GameObject hoverObject = GameObject.Instantiate(this.gameObject);
- hoverMeshRenderer = hoverObject.GetComponent<MeshRenderer>();
- GameObject.Destroy(hoverObject.GetComponent<SafetyPlaneMono>());
- //GameObject.Destroy(hoverObject.GetComponent<MeshCollider>());
- GameObject.Destroy(hoverObject.GetComponent<BoxCollider>());
- //hoverMesh = hoverObject.GetComponent<MeshFilter>().mesh;
- hoverObject.transform.SetParent(this.gameObject.transform);
- ClearAllMeshColor();
- }
- public void DisableRenderer()
- {
- meshRenderer.enabled = false;
- hoverMeshRenderer.enabled = false;
- }
- public void EnableRenderer()
- {
- meshRenderer.enabled = true;
- hoverMeshRenderer.enabled = true;
- }
- float bias = -6.3f;
- // Update is called once per frame
- void Update()
- {
- if (!isFreeze)
- {
- ContinueSetPlaneHeight();
- meshRenderer.sharedMaterial.SetVector("_MainTex_ST", new Vector4(30f, 30f, Camera.main.transform.position.x * PlayAreaConstant.CELL_SIZE * (PlayAreaConstant.GRID_SIZE + bias) / 2f, Camera.main.transform.position.z * PlayAreaConstant.CELL_SIZE * (PlayAreaConstant.GRID_SIZE + bias) / 2f));
- }
- else
- {
- if (canFill)
- {
- FillNearest(currentPointerEventData);
- }
- //ClearHoverMesh();
- if (isHover)
- {
- FillHoverNearest(hoverPointerEventData);
- }
- }
- if (isPlayAnimation)
- {
- animationTime += Time.deltaTime;
- meshRenderer.sharedMaterial.SetFloat("_Mtime", animationTime / 15f);
- }
- }
- public void FreezePlaneHeight()
- {
- Transform headTransform = GetHeadTransform();
- this.gameObject.transform.position = new Vector3(headTransform.position.x, 0, headTransform.position.z);
- isFreeze = true;
- }
- public void UnFreezePlaneHeight()
- {
- ContinueSetPlaneHeight();
- isFreeze = false;
- }
- public void ContinueSetPlaneHeight()
- {
- GameObject interactiveObject = GetInteractiveGameObject();
- if (interactiveObject != null)
- {
- groundHeightStep.SetPlaneHeight(interactiveObject.transform.position.y - 0.1f);
- }
- Transform headTransform = GetHeadTransform();
- groundHeightStep.SetHeadPosition(headTransform.position);
- this.gameObject.transform.position = new Vector3(headTransform.position.x, groundHeightStep.GetPlaneHeight(), headTransform.position.z);
- Vector3 localHeadPosition = this.transform.InverseTransformPoint(Camera.main.transform.position);
- meshRenderer.sharedMaterial.SetVector("headPosition", new Vector4(localHeadPosition.x, localHeadPosition.y, localHeadPosition.z, 1));
- }
- private void EnableFill(PointerEventData eventData)
- {
- canFill = true;
- }
- private void DisableFill(PointerEventData eventData)
- {
- canFill = false;
- }
- private GameObject GetInteractiveGameObject()
- {
- if (Module_InputSystem.instance == null) return null;
- if (Module_InputSystem.instance.IsSomeDeviceActiveWithoutHead)
- {
- if (Module_InputSystem.instance.GetInputDeviceStatus(InputDeviceType.GGT26Dof))
- {
- InputDeviceBase inputDevice = Module_InputSystem.instance.GetInputDevice<InputDeviceBase>(InputDeviceType.GGT26Dof);
- GameObject handModel = null;
- foreach (var part in inputDevice.inputDevicePartList)
- {
- if (part.inputDataBase.isVaild == true)
- {
- GameObject handModlePart = (part as InputDeviceHandPart).inputDeviceHandPartUI.modelHand.ActiveHandModel.GetJointTransform(FINGER.forefinger, JOINT.One).gameObject;
- if (handModel == null || handModel.transform.position.y > handModlePart.transform.position.y)
- {
- handModel = handModlePart;
- }
- }
- }
- //Debug.Log(handModel.name);
- return handModel;
- }
- else if (Module_InputSystem.instance.GetInputDeviceStatus(InputDeviceType.KS))
- {
- InputDeviceBase inputDevice = Module_InputSystem.instance.GetInputDevice<InputDeviceBase>(InputDeviceType.KS);
- GameObject KSModel = null;
- foreach (var part in inputDevice.inputDevicePartList)
- {
- if (part.inputDataBase.isVaild == true)
- {
- GameObject KSPart = part.inputDevicePartUIBase.gameObject;
- if (KSModel == null || KSModel.transform.position.y > KSPart.transform.position.y)
- {
- KSModel = KSPart;
- }
- }
- }
- return KSModel;
- }
- else if (Module_InputSystem.instance.GetInputDeviceStatus(InputDeviceType.BT3Dof))
- {
- InputDeviceBase inputDevice = Module_InputSystem.instance.GetInputDevice<InputDeviceBase>(InputDeviceType.BT3Dof);
- GameObject BT3DofModel = null;
- foreach (var part in inputDevice.inputDevicePartList)
- {
- if (part.inputDataBase.isVaild == true)
- {
- GameObject BT3DofPart = part.inputDevicePartUIBase.gameObject;
- if (BT3DofModel == null || BT3DofModel.transform.position.y > BT3DofPart.transform.position.y)
- {
- BT3DofModel = BT3DofPart;
- }
- }
- }
- return BT3DofModel;
- }
- }
- else
- {
- return Camera.main.transform.gameObject;
- }
- return null;
- }
- private Transform GetHeadTransform()
- {
- return Camera.main.transform.transform;
- }
- public void OnPointerDown(PointerEventData eventData)
- {
- currentPointerEventData = eventData;
- OnPointerClickDown?.Invoke(eventData);
- }
- public void OnPointerUp(PointerEventData eventData)
- {
- currentPointerEventData = null;
- OnPointerClickUp?.Invoke(eventData);
- }
- public void OnPointerEnter(PointerEventData eventData)
- {
- hoverPointerEventData = eventData;
- isHover = true;
- }
- public void OnPointerExit(PointerEventData eventData)
- {
- hoverPointerEventData = null;
- isHover = false;
- }
- public void RegistPointerDownFillEvent()
- {
- OnPointerClickDown += EnableFill;
- }
- public void UnRegistPointerDownFillEvent()
- {
- OnPointerClickDown -= EnableFill;
- }
- public void RegistPointerUpFillEvent()
- {
- OnPointerClickUp += DisableFill;
- }
- public void UnRegistPointerUpFillEvent()
- {
- OnPointerClickUp -= DisableFill;
- }
- public void RegistPointerUpEvent(Action<PointerEventData> callback)
- {
- OnPointerClickUp += callback;
- }
- public void UnRegistPointerUpEvent(Action<PointerEventData> callback)
- {
- OnPointerClickUp -= callback;
- }
- public void FillNearest(PointerEventData pointerEventData)
- {
- if (pointerEventData == null)
- {
- Debug.LogError("currentPointerEventData == null");
- return;
- }
- Vector3 raycastPosition = pointerEventData.pointerCurrentRaycast.worldPosition;
- Vector3 pointerLocalPosition = transform.InverseTransformPoint(raycastPosition);
- List<int> effectIndices = SafetyAreaVertexHelper.CaculateEffectVerticeIndices(pointerLocalPosition, PlayAreaConstant.BRUSH_SIZE);
- for (int i = 0; i < effectIndices.Count; i++)
- {
- int index = effectIndices[i];
- colors[index] = Color.white;
- lastPaintIndex = index;
- }
- mesh.colors = colors;
- }
- public void FillHoverNearest(PointerEventData pointerEventData)
- {
- if (pointerEventData == null)
- {
- //Debug.LogError("hoverPointerEventData == null");
- return;
- }
- Vector3 raycastPosition = pointerEventData.pointerCurrentRaycast.worldPosition;
- Vector3 pointerLocalPosition = transform.InverseTransformPoint(raycastPosition);
- hoverMeshRenderer.sharedMaterial.SetFloat("brushSize", PlayAreaConstant.BRUSH_SIZE);
- hoverMeshRenderer.sharedMaterial.SetVector("pointerLocalPosition", new Vector4(pointerLocalPosition.x, pointerLocalPosition.y, pointerLocalPosition.z, 1.0f));
- //List<int> effectHoverIndices = SafetyAreaVertexHelper.CaculateEffectVerticeIndices(pointerLocalPosition, PlayAreaConstant.BRUSH_SIZE);
- //for (int i = 0; i < effectHoverIndices.Count; i++)
- //{
- // int index = effectHoverIndices[i];
- // hoverColors[index] = new Color(1f, 1f, 1f, 1f);
- // //lastPaintIndex = index;
- //}
- //hoverMesh.colors = hoverColors;
- }
- public void GenerateEdgeMesh(Action<Mesh, float> onGenerateMesh)
- {
- if (lastPaintIndex == -1)
- {
- Debug.LogError("lastPaintIndex == -1");
- return;
- }
- SafetyAreaEightNeighbourHelper.EightNeighbours(lastPaintIndex, (index) =>
- {
- return colors[index] == Color.white;
- }, (edgeIndices) =>
- {
- float planeHeight = 0f;//groundHeightStep.GetPlaneHeight();
- float perimeter = 0f;
- Mesh edgeMesh = SafetyAreaVertexHelper.GenerateEdgeMesh(mesh, edgeIndices, planeHeight + PlayAreaConstant.SAFETY_AREA_HEIGHT, planeHeight, ref perimeter);
- onGenerateMesh?.Invoke(edgeMesh, perimeter);
- });
- }
- //填充中间
- public void FillIndices()
- {
- if (lastPaintIndex == -1)
- {
- Debug.LogError("lastPaintIndex == -1");
- return;
- }
- SafetyAreaEightNeighbourHelper.EightNeighbours(lastPaintIndex, (index) =>
- {
- return colors[index] == Color.white;
- }, (edgeIndices) =>
- {
- List<int> fillIndices = ScanLineFillHelper.ScaneLine((index) =>
- {
- return colors[index] == Color.white;
- }, edgeIndices);
- for (int i = 0; i < fillIndices.Count; i++)
- {
- colors[fillIndices[i]] = Color.white;
- }
- mesh.colors = colors;
- });
- }
- public bool CheckIndicesEnough()
- {
- int count = 0;
- for (int i = 0; i < (PlayAreaConstant.GRID_SIZE + 1); i++)
- {
- for (int j = 0; j < (PlayAreaConstant.GRID_SIZE + 1); j++)
- {
- int index = i * (PlayAreaConstant.GRID_SIZE + 1) + j;
- if (colors[index] == Color.white)
- {
- count++;
- }
- }
- }
- Debug.Log("fillCount=" + count);
- int oneSquareMeterIndexCount = (int)Mathf.Pow(Mathf.CeilToInt(1f / PlayAreaConstant.CELL_SIZE), 2);
- Debug.Log("oneSquareMeterIndexCount:" + oneSquareMeterIndexCount);
- return count > oneSquareMeterIndexCount;
- }
- public void ClearAllMeshColor()
- {
- ClearMeshColor();
- //ClearHoverMesh();
- }
- private void ClearMeshColor()
- {
- colors = Enumerable.Repeat(Color.clear, mesh.vertexCount).ToArray();
- mesh.colors = colors;
- }
- //private void ClearHoverMesh()
- //{
- // hoverColors = Enumerable.Repeat(Color.clear, hoverMesh.vertexCount).ToArray();
- // hoverMesh.colors = hoverColors;
- //}
- public void SetPlaneMat(Material mat)
- {
- meshRenderer.sharedMaterial = mat;
- }
- public void SetHoverPlaneMat(Material mat)
- {
- hoverMeshRenderer.sharedMaterial = mat;
- }
- public void StartPlaneAnimation()
- {
- animationTime = 0.3f;
- meshRenderer.sharedMaterial.SetFloat("_AniUVScale", 1f);
- isPlayAnimation = true;
- }
- public void StopPlaneAnimation()
- {
- meshRenderer.sharedMaterial.SetFloat("_AniUVScale", 0f);
- isPlayAnimation = false;
- }
- public Color[] GetColorArray()
- {
- return colors;
- }
- }
|