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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- [Serializable]
- public class SafetyAreaInfo
- {
- public SafetyAreaInfo()
- {
- safetyAreaName = string.Empty;
- showAreaWhenBowHead = false;
- originAlphaParam = 0f;
- originSafetyAreaColorIndex = 0;
- originHeight = 0f;
- }
- public string safetyAreaName;
- public Vector3 position;
- public List<Vector3> vertices;
- public List<int> triangles;
- public List<Vector2> uv;
- public float originHeight;
- public float perimeter;
- //playarea
- public List<Color> colors;
- //stationaryArea
- public float radius;
- public bool showAreaWhenBowHead;
- public float originAlphaParam;
- public int originSafetyAreaColorIndex;
- }
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