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- /****************************************************************************
- * Copyright 2019 Nreal Techonology Limited. All rights reserved.
- *
- * This file is part of NRSDK.
- *
- * https://www.nreal.ai/
- *
- *****************************************************************************/
- using UnityEngine;
- namespace NRKernal
- {
- /// <summary> A single ton. </summary>
- /// <typeparam name="T"> Generic type parameter.</typeparam>
- public class SingleTon<T> where T : new()
- {
- private static T instane = default(T);
- public static void CreateInstance()
- {
- if(instane == null)
- {
- instane = new T();
- }
- }
- /// <summary> Gets the instance. </summary>
- /// <value> The instance. </value>
- public static T Instance
- {
- get
- {
- if(instane == null)
- {
- CreateInstance();
- }
- return instane;
- }
- }
- }
- /// <summary> A singleton behaviour. </summary>
- /// <typeparam name="T"> Generic type parameter.</typeparam>
- public class SingletonBehaviour<T> : MonoBehaviour where T : SingletonBehaviour<T>
- {
- /// <summary> The instance. </summary>
- private static T instance;
- /// <summary>
- /// Returns the Singleton instance of the classes type. If no instance is found, then we search
- /// for an instance in the scene. If more than one instance is found, we throw an error and no
- /// instance is returned. </summary>
- /// <value> The instance. </value>
- protected static T Instance
- {
- get
- {
- if (instance == null && searchForInstance)
- {
- searchForInstance = false;
- T[] objects = FindObjectsOfType<T>();
- if (objects.Length == 1)
- {
- instance = objects[0];
- }
- else if (objects.Length > 1)
- {
- Debug.LogErrorFormat("Expected exactly 1 {0} but found {1}.", typeof(T).ToString(), objects.Length);
- }
- }
- return instance;
- }
- }
- /// <summary> True to search for instance. </summary>
- private static bool searchForInstance = true;
- /// <summary> Assert is initialized. </summary>
- public static void AssertIsInitialized()
- {
- Debug.Assert(IsInitialized, string.Format("The {0} singleton has not been initialized.", typeof(T).Name));
- }
- /// <summary> Returns whether the instance has been initialized or not. </summary>
- /// <value> True if this object is initialized, false if not. </value>
- public static bool IsInitialized
- {
- get
- {
- return instance != null;
- }
- }
- /// <summary> True if is dirty, false if not. </summary>
- protected bool isDirty = false;
- /// <summary>
- /// Base Awake method that sets the Singleton's unique instance. Called by Unity when
- /// initializing a MonoBehaviour. Scripts that extend Singleton should be sure to call
- /// base.Awake() to ensure the static Instance reference is properly created. </summary>
- protected virtual void Awake()
- {
- if (IsInitialized && instance != this)
- {
- isDirty = true;
- DestroyImmediate(gameObject);
- NRDebugger.Info("Trying to instantiate a second instance of singleton class {0}. Additional Instance was destroyed", GetType().Name);
- }
- else if (!IsInitialized)
- {
- instance = (T)this;
- DontDestroyOnLoad(gameObject);
- }
- }
- /// <summary>
- /// Base OnDestroy method that destroys the Singleton's unique instance. Called by Unity when
- /// destroying a MonoBehaviour. Scripts that extend Singleton should be sure to call
- /// base.OnDestroy() to ensure the underlying static Instance reference is properly cleaned up. </summary>
- protected virtual void OnDestroy()
- {
- if (instance == this)
- {
- instance = null;
- searchForInstance = true;
- }
- }
- }
- }
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