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- /****************************************************************************
- * Copyright 2019 Nreal Techonology Limited. All rights reserved.
- *
- * This file is part of NRSDK.
- *
- * https://www.nreal.ai/
- *
- *****************************************************************************/
- namespace NRKernal.Record
- {
- using UnityEngine;
- /// <summary> An abstract frame provider. </summary>
- public abstract class AbstractFrameProvider
- {
- /// <summary> Updates the image frame described by frame. </summary>
- /// <param name="frame"> The frame.</param>
- public delegate void UpdateImageFrame(UniversalTextureFrame frame);
- /// <summary> The on update. </summary>
- public UpdateImageFrame OnUpdate;
- /// <summary> True if is frame ready, false if not. </summary>
- protected bool m_IsFrameReady = false;
- /// <summary> Gets frame information. </summary>
- /// <returns> The frame information. </returns>
- public virtual Resolution GetFrameInfo() { return new Resolution(); }
- /// <summary> Query if this object is frame ready. </summary>
- /// <returns> True if frame ready, false if not. </returns>
- public virtual bool IsFrameReady() { return m_IsFrameReady; }
- /// <summary> Plays this object. </summary>
- public virtual void Play() { }
- /// <summary> Stops this object. </summary>
- public virtual void Stop() { }
- /// <summary> Releases this object. </summary>
- public virtual void Release() { }
- }
- }
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