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- using System.Threading.Tasks;
- using UnityEngine;
- namespace SC.XR.Unity
- {
- public interface IProgressIndicator
- {
- /// <summary>
- /// Used to determine whether it's appropriate to use this indicator.
- /// </summary>
- ProgressIndicatorState State { get; }
- /// <summary>
- /// Loading progress value from 0 (just started) to 1 (complete)
- /// </summary>
- float Progress { get; set; }
- /// <summary>
- /// Opens the progress indicator before loading begins. Method is async to allow for animation to begin before loading.
- /// </summary>
- Task OpenAsync();
- /// <summary>
- /// Returns after progress indicator completes its opening or closing transition.
- /// </summary>
- Task AwaitTransitionAsync();
- /// <summary>
- /// Closes the progress indicator after loading is finished. Method is async to allow for animation to complete.
- /// </summary>
- Task CloseAsync();
- /// <summary>
- /// Set the progress value of the progress indicator.
- /// </summary>
- void SetProgress(float progress);
- }
- }
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