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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.EventSystems;
- namespace SC.XR.Unity.Module_InputSystem {
- /// <summary>
- /// 声明AnyKeyEventDelegate委托类型,所有输入设备公用
- /// </summary>
- public delegate void AnyKeyEventDelegate(InputKeyCode keyCode, InputDevicePartBase part);
- }
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