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- using System;
- using System.Text;
- using UnityEngine;
- using UnityEngine.EventSystems;
- namespace CurvedUI
- {
-
-
-
-
- public class CurvedUIPointerEventData : PointerEventData
- {
- public CurvedUIPointerEventData(EventSystem eventSystem)
- : base(eventSystem)
- {
- }
- public enum ControllerType
- {
- NONE = -1,
- VIVE = 0,
- }
- public GameObject Controller;
-
-
-
- public Vector2 TouchPadAxis = Vector2.zero;
- }
- }
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