123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- using UnityEngine;
- using System.Collections;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- namespace CurvedUI
- {
- public class CUI_GunController : MonoBehaviour
- {
- #pragma warning disable 0649
- [SerializeField]
- CurvedUISettings ControlledCanvas;
- [SerializeField]
- Transform LaserBeamTransform;
- #pragma warning restore 0649
-
- void Update()
- {
-
- Ray myRay = new Ray(this.transform.position, this.transform.forward);
- if (ControlledCanvas)
- CurvedUIInputModule.CustomControllerRay = myRay;
-
- float length = 10000;
- RaycastHit hit;
- if (Physics.Raycast(myRay, out hit, length))
- {
-
- int SelectablesUnderPointer = 0;
- if (hit.transform.GetComponent<CurvedUIRaycaster>() != null)
- {
- SelectablesUnderPointer = hit.transform.GetComponent<CurvedUIRaycaster>().GetObjectsUnderPointer().FindAll(x => x.GetComponent<Graphic>() != null && x.GetComponent<Graphic>().depth != -1).Count;
- }
-
- length = SelectablesUnderPointer == 0 ? 10000 : Vector3.Distance(hit.point, this.transform.position);
- }
- LaserBeamTransform.localScale = LaserBeamTransform.localScale.ModifyZ(length);
-
- if (Input.GetMouseButton(0))
- {
- LaserBeamTransform.localScale = LaserBeamTransform.localScale.ModifyX(0.75f).ModifyY(0.75f);
- }
- else {
- LaserBeamTransform.localScale = LaserBeamTransform.localScale.ModifyX(0.2f).ModifyY(0.2f);
- }
- }
- }
- }
|