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- // jave.lin 2020.03.09
- Shader "Custom/GetDepthTexture" {
- Properties
- {
- _MainTex("Texture", 2D) = "white" {}
- //_ExampleName("Example vector", Vector) = (0.0, 0.0, 0.0, 0.0)
- }
- SubShader{
- Cull Off ZWrite Off ZTest Always
- Pass {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- struct appdata {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
- struct v2f {
- float2 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- };
- float3 _ExampleName;
- sampler2D _CameraDepthTexture;
-
- v2f vert(appdata v) {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = v.uv;
- return o;
- }
- fixed4 frag(v2f i) : SV_Target{
- //return Linear01Depth(SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, i.uv));
- // return LinearEyeDepth(SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, i.uv));
- return SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, i.uv);
- }
- ENDCG
- }
- }
- }
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