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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class StationaryAreaStep : AbstractSafetyAreaStep
- {
- private Vector2 circleCenter = new Vector2(0, 0);
- public void SetCircleCenter(Vector3 headPosition)
- {
- circleCenter = new Vector2(headPosition.x, headPosition.z);
- }
- public Vector2 GetCircleCenter()
- {
- return circleCenter;
- }
- }
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