PlayAreaNotEnoughState.cs 298 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. //TODO
  5. public class PlayAreaNotEnoughState : AbstractPlayAreaState<SafetyAreaMono>
  6. {
  7. public override void OnStateEnter(object data)
  8. {
  9. }
  10. public override void OnStateExit(object data)
  11. {
  12. }
  13. }