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- using SC.XR.Unity;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace SC.XR.Unity {
- [CreateAssetMenu(menuName = "SCConfig/SDKConfiguration")]
- public class SDKConfiguration : ScriptableObject {
- public List<Section> Configs;
- }
- [Serializable]
- public class Section {
- public string section;
- public List<KEY_VALUE> KEY_VALUE;
- }
- [Serializable]
- public class KEY_VALUE {
- public string Name;
- public string Value;
- }
- }
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