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- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- namespace SC.XR.Unity
- {
- [CustomEditor(typeof(Module_Notice), true)]
- public class NoticeEditor : Editor
- {
- private SerializedProperty mainText;
- private SerializedProperty minorText;
- private SerializedProperty isFollow;
- private SerializedProperty distance;
- private SerializedProperty durationTime;
- private SerializedProperty noticetype;
- private SerializedProperty anchortype;
- protected void OnEnable()
- {
- mainText = serializedObject.FindProperty("_mainText");
- minorText = serializedObject.FindProperty("_minorText");
- isFollow = serializedObject.FindProperty("_isFollow");
- distance = serializedObject.FindProperty("_distance");
- durationTime = serializedObject.FindProperty("_durationTime");
- noticetype = serializedObject.FindProperty("_type");
- anchortype = serializedObject.FindProperty("_anchorType");
- }
- sealed public override void OnInspectorGUI()
- {
- serializedObject.Update();
- EditorGUILayout.PropertyField(mainText);
- EditorGUILayout.PropertyField(minorText);
- EditorGUILayout.PropertyField(durationTime);
- EditorGUILayout.PropertyField(isFollow);
- FollowType layoutFollow = (FollowType)isFollow.enumValueIndex;
- if (layoutFollow== FollowType.True)
- {
- EditorGUILayout.PropertyField(distance);
-
- EditorGUILayout.PropertyField(anchortype);
- }
- EditorGUILayout.PropertyField(noticetype);
-
- serializedObject.ApplyModifiedProperties();
- // Place the button at the bottom
- Module_Notice notice = (Module_Notice)target;
- if (GUILayout.Button("Refresh Info"))
- {
- notice.RefreshInfo();
- }
- }
- }
- }
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