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- // Copyright (c) Microsoft Corporation. All rights reserved.
- // Licensed under the MIT License. See LICENSE in the project root for license information.
- Shader "ShadowSDK/InvisibleShader" {
- Subshader
- {
- Pass
- {
- GLSLPROGRAM
- #ifdef VERTEX
- void main() {}
- #endif
- #ifdef FRAGMENT
- void main() {}
- #endif
- ENDGLSL
- }
- }
- Subshader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- struct v2f
- {
- fixed4 position : SV_POSITION;
- UNITY_VERTEX_OUTPUT_STEREO
- };
- v2f vert(appdata_base v)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- o.position = fixed4(0,0,0,0);
- return o;
- }
- fixed4 frag() : COLOR
- {
- return fixed4(0,0,0,0);
- }
- ENDCG
- }
- }
- }
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