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-
- Shader "Custom/3DTextShader" {
- Properties{
- _MainTex("Font Texture", 2D) = "white" {}
- _Color("Text Color", Color) = (1,1,1,1)
- }
- SubShader{
- Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
- Lighting Off Cull Off ZWrite On Fog { Mode Off }
- Blend SrcAlpha OneMinusSrcAlpha
- Pass {
- Color[_Color]
- SetTexture[_MainTex] {
- combine primary, texture * primary
- }
- }
- }
- }
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