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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- namespace SC.Menu {
- public class MenuSDKSystem : MenuBase {
- [MenuItem("GameObject/SDK/SDKSystem", false, 10)]
- public static void createAction() {
- CreatePrefab("Prefabs/SDKSystem");
- }
- [MenuItem("SDK/SDKSystem", false, 10)]
- public static void createAction1() {
- CreatePrefab("Prefabs/SDKSystem");
- }
- }
- }
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