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- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- namespace SC.XR.Unity.Module_Keyboard
- {
- [CanEditMultipleObjects]
- [CustomEditor(typeof(SCKeyboard2DKey), true)]
- public class SCKeyboard2DKeyEditor : Editor
- {
- SerializedProperty m_SCKeyboardKeyEnum;
- SerializedProperty m_SpecialKeyEnum;
- SerializedProperty m_LanguageKeyEnum;
- SerializedProperty m_UGUIKeyEnum;
- SerializedProperty m_Value;
- private void OnEnable()
- {
- m_SCKeyboardKeyEnum = serializedObject.FindProperty("m_SCKeyboardKeyEnum");
- m_SpecialKeyEnum = serializedObject.FindProperty("m_SpecialKeyEnum");
- m_LanguageKeyEnum = serializedObject.FindProperty("m_LanguageKeyEnum");
- m_UGUIKeyEnum = serializedObject.FindProperty("m_UGUIKeyEnum");
- m_Value = serializedObject.FindProperty("m_Value");
- }
- public override void OnInspectorGUI()
- {
- //base.OnInspectorGUI();
- EditorGUILayout.Space();
- SCKeyboard2DKey key2D = (SCKeyboard2DKey)target;
- EditorGUILayout.PropertyField(m_SCKeyboardKeyEnum);
- switch (key2D.m_SCKeyboardKeyEnum)
- {
- case SCKeyboardKeyEnum.ABC:
- case SCKeyboardKeyEnum.Num:
- case SCKeyboardKeyEnum.Symbol:
- case SCKeyboardKeyEnum.Pinyin:
- EditorGUILayout.PropertyField(m_Value);
- break;
- case SCKeyboardKeyEnum.Prompt:
- case SCKeyboardKeyEnum.Meme:
- break;
- case SCKeyboardKeyEnum.Special:
- EditorGUILayout.PropertyField(m_SpecialKeyEnum);
- break;
- case SCKeyboardKeyEnum.Language:
- EditorGUILayout.PropertyField(m_LanguageKeyEnum);
- break;
- case SCKeyboardKeyEnum.UGUI:
- EditorGUILayout.PropertyField(m_UGUIKeyEnum);
- break;
- }
- serializedObject.ApplyModifiedProperties();
- }
- }
- }
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