FPS.cs 1.1 KB

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  1. using System.Net.Mime;
  2. namespace Rokid.UXR.Utility {
  3. //
  4. // Licensed under the Apache License, Version 2.0 (the "License");
  5. // you may not use this file except in compliance with the License.
  6. // You may obtain a copy of the License at
  7. //
  8. // http://www.apache.org/licenses/LICENSE-2.0
  9. //
  10. // Unless required by applicable law or agreed to in writing, software
  11. // distributed under the License is distributed on an "AS IS" BASIS,
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. // See the License for the specific language governing permissions and
  14. // limitations under the License.
  15. using UnityEngine;
  16. using UnityEngine.UI;
  17. [RequireComponent(typeof(Text))]
  18. public class FPS : MonoBehaviour
  19. {
  20. private Text textField;
  21. private float fps = 60;
  22. void Awake()
  23. {
  24. textField = GetComponent<Text>();
  25. }
  26. void LateUpdate()
  27. {
  28. string text = "RenderFPS: ";
  29. float fps = 1.0f / Time.smoothDeltaTime;
  30. text += Mathf.RoundToInt(fps);
  31. textField.text = text;
  32. RKLog.Debug("RenderFPS:" + text);
  33. }
  34. }
  35. }