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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace Rokid.MRC
- {
- public class AxisController : MonoBehaviour
- {
- private Transform axisTrans;
- public Text txtDesc;
- void Start()
- {
- axisTrans = transform.parent;
- }
- void Update()
- {
- txtDesc.text = $"Pos : {axisTrans.position} \n Rot : {axisTrans.rotation}";
- transform.rotation = Quaternion.LookRotation(Camera.main.transform.forward);
- }
- }
- }
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