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- using System;
- using Unity.Netcode;
- using UnityEngine;
- //连接状态基类
- public abstract class ConnectionState
- {
- //状态机管理器
- public ConnectionManager m_ConnectionManager;
- public abstract void Enter();
- public abstract void Exit();
- public virtual void OnClientConnected(ulong clientId)
- {
- }
- public virtual void OnClientDisconnect(ulong clientId)
- {
- }
- public virtual void OnServerStarted()
- {
- }
- public virtual void StartClientIP(string ipaddress, int port)
- {
- }
- public virtual void StartHostIP(string ipaddress, int port)
- {
- }
- public virtual void OnUserRequestedShutdown()
- {
- }
- public virtual void OnDisconnectReasonReceived(ConnectStatus disconnectReason)
- {
- }
- public virtual void ApprovalCheck(NetworkManager.ConnectionApprovalRequest request, NetworkManager.ConnectionApprovalResponse response)
- {
- }
- public virtual void OnTransportFailure()
- {
- }
- }
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