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- using System;
- using System.Collections.Generic;
- using System.Threading;
- namespace IFramework.Net
- {
- internal class SocketTokenManager<T>
- {
- private Queue<T> collection = null;
- private LockParam lockParam = new LockParam();
- private int capacity = 4;
- public int Count
- {
- get { return collection.Count; }
- }
- public int Capacity { get { return capacity; } }
- public SocketTokenManager(int capacity = 32)
- {
- this.capacity = capacity;
- collection = new Queue<T>(capacity);
- }
- public T Get()
- {
- using (LockWait lwait = new LockWait(ref lockParam))
- {
- if (collection.Count > 0)
- return collection.Dequeue();
- else return default(T);
- }
- }
- public void Set(T item)
- {
- using (LockWait lwait = new LockWait(ref lockParam))
- {
- collection.Enqueue(item);
- }
- }
- public void Clear()
- {
- using (LockWait lwait = new LockWait(ref lockParam))
- {
- collection.Clear();
- }
- }
- public void ClearToCloseToken()
- {
- using (LockWait lwait = new LockWait(ref lockParam))
- {
- while (collection.Count > 0)
- {
- var token = collection.Dequeue() as SocketToken;
- if (token != null) token.Close();
- }
- }
- }
- public void ClearToCloseArgs()
- {
- using (LockWait lwait = new LockWait(ref lockParam))
- {
- while (collection.Count > 0)
- {
- var token = collection.Dequeue() as System.Net.Sockets.SocketAsyncEventArgs;
- if (token != null)
- {
- token.Dispose();
- }
- }
- }
- }
- public T GetEmptyWait(Func<int, bool> fun, bool isWaitingFor = false)
- {
- int retry = 1;
- while (true)
- {
- var tArgs = Get();
- if (tArgs != null) return tArgs;
- if (isWaitingFor == false)
- {
- if (retry > 16) break;
- ++retry;
- }
- var isContinue = fun(retry);
- if (isContinue == false) break;
- Thread.Sleep(1000 * retry);
- }
- return default(T);
- }
- }
- }
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