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- using UnityEditor;
- using Ximmerse.XR.InputSystems.GazeAndGestureInteraction;
- [CustomEditor(typeof(GazeAndHandInteractionSystem))]
- public class GazeEditor : Editor
- {
- private SerializedObject gazeimage;
- private SerializedProperty EyeRayGO;
- private SerializedProperty cursor;
- private SerializedProperty normal;
- private SerializedProperty tracking;
- private SerializedProperty select;
- private SerializedProperty EyeRay;
- void OnEnable()
- {
- gazeimage = new SerializedObject(target);
- EyeRayGO = gazeimage.FindProperty("EyeRayGO");
- cursor = gazeimage.FindProperty("_cursorStateImage");
- normal = gazeimage.FindProperty("normal");
- tracking = gazeimage.FindProperty("tracking");
- select = gazeimage.FindProperty("select");
- EyeRay= gazeimage.FindProperty("_eyeRay");
- }
- public override void OnInspectorGUI()
- {
- gazeimage.Update();
- EditorGUILayout.PropertyField(cursor);
- if (cursor.enumValueIndex == 0)
- {
- EditorGUILayout.PropertyField(EyeRayGO);
- //EditorGUILayout.PropertyField(cursor);
- }
- else
- {
- EditorGUILayout.PropertyField(normal);
- EditorGUILayout.PropertyField(tracking);
- EditorGUILayout.PropertyField(select);
- EditorGUILayout.PropertyField(EyeRayGO);
- }
- if (EyeRayGO.enumValueIndex!=0)
- {
- EditorGUILayout.PropertyField(EyeRay);
- }
- gazeimage.ApplyModifiedProperties();
- }
- }
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