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- using System;
- using UnityEngine;
- using UnityEngine.UI;
- public class PlayAreaWaitingDrawUI : MonoBehaviour
- {
- public Action OnSwitchToStationaryAreaClick
- {
- get;
- set;
- }
- public Action OnBackClick
- {
- get;
- set;
- }
- public Button switchToStationaryAreaButton;
- public Button backButton;
- public Text waitingDrawTitleText;
- public Text waitingDrawDescribeText;
- public Text sationaryAreaBtnText;
- public void Init()
- {
- switchToStationaryAreaButton.onClick.AddListener(()=>
- {
- OnSwitchToStationaryAreaClick?.Invoke();
- });
- backButton.onClick.AddListener(()=>
- {
- OnBackClick?.Invoke();
- });
- SafetyAreaLanguageManager.Instance.onLanguageChange += ChangeLanguageText;
- ChangeLanguageText();
- }
- public void ChangeLanguageText()
- {
- waitingDrawTitleText.text = SafetyAreaLanguageManager.Instance.GetWord(106019);
- waitingDrawDescribeText.text = SafetyAreaLanguageManager.Instance.GetWord(106021);
- sationaryAreaBtnText.text = SafetyAreaLanguageManager.Instance.GetWord(106022);
- }
- public void Release()
- {
- switchToStationaryAreaButton.onClick.RemoveAllListeners();
- backButton.onClick.RemoveAllListeners();
- SafetyAreaLanguageManager.Instance.onLanguageChange -= ChangeLanguageText;
- }
- }
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